Just like the rest of the game, it takes strong inspiration from the SNES Mega Man games and attempts to emulate its aesthetic while offering a remixed touch.
Mega Man X Corrupted presents its own unique soundtrack composed by Dominic Ninmark. X and Zero are designed to play fundamentally different from one another with X relying on his X-Buster and the plethora of upgrades that can be gained from defeated Reploids, while Zero relies on his Z-Saber and a combo system that allows him to release devastating close-range attacks. Players will be presented with an all new system designed around experience and upgrades and the game opens up the typical semi-linear gameplay by presenting a singular map with multiple fast-travel points where players will be able to freely travel and progress by attaining new abilities that must be utilized in specific scenarios to succeed.
Mega Man X Corrupted aims to offer an experience unlike any other in the MMX Series.